![]() ![]() I created a short program to iterate through the various options. Some PC screens and some printers have a non square aspect ratio. This is the equivalent of 7 point on a VGA screen, 5.5 point on an SVGA and 9 point on a Macintosh. Commonly the lowest ppem size hinted is 9. ![]() When you render text using Windows forms, you can specify the Text Rendering Hint on the Graphics object. When a font is hinted, the type engineer determines the lowest pixel per em size to which they will hint and retain satisfactory results. The results you obtain using this same generic algorithm against fonts can be disappointing, to say the least. With most vector images, it uses a generic algorithm. (Unless, of course, you procured your monitor from an old Asteroids video game machine, in which case it can render true vectors.) Rasterizing fonts has the same considerations as rasterizing any other vector images - when you map an infinitely precise mathematical line segment against a discrete pixel, you need software to determine what each pixel should display. With UPC Switzerland we see the power and magic of three come to life. Case Study on page speed improvement: UPC Business Switzerland Website. hint: Read the whole article written by one of our ambassadors, Alba Silvente. And, just like vector images you draw yourself (or metafiles that contain instructions to draw vector images), fonts have to be rasterized before you can display them on a screen. Last but not least, use system fonts, while loading the custom fonts. Most of the fonts you run into today on a Windows system will be either True Type or Open type fonts, which are vector (outline) fonts. After poking around the concepts of raster and vector images, I really wanted to dive a bit deeper into the most common form of vector image you will find today: fonts.
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